Greetings, I did not find any copyright text in your picture description that should be some way to use it or not. I hope you do not mind if I used your great dragon. I'm very grateful to your image it's awesome
no problem from me. If it is a fan art and not for commercial use, I think you can used in any way you like. The concept and 3D model is owned by Sony, but still... if it is a fan art and not for commercial use, I don't think is a problem. Enjoy!
In my opinion this dragon designs are the best looking in the last 10 years. My others in the list are Skyrim dragons and fingers crosses.. i hope game of thrones dragons look good when when they grow older.
hahaha! thanks i really appreciate. Is look like soon or later i find myself working on dragons, realistic or stylized. Soon will be out Skylanders Giant, where I worked for the game characters and for the toys. I hope you will like them.
Wow, this is the best dragon I've ever seen. I was like, OMG. Does it take you this long in learning 3D program in order to make something like this? I want to do some cool dragons, but I don't know where to start. Can you suggest me anything?
Is almost 20 years that i work in the video game industry, and make this model is part of my job... I start whit 3DS r.4 and now I use Max and Maya. If you like to create some dragon i suggest you to stat by made some concept on 2D, define the basic shape, characteristic and personality. Because you don't need to made the model for a production, I suggest you to use/study ZBrush: is pretty hard at the start, but you can find tons of tutorials on line, and all information in web site like ZbrushCentral, and became easy to use very soon. Good luck and I hope to see your dragon soon
Thank you for your information. I'll try that out. Well, the real problem I face in 2D is lighting and chosing color. I can't pick colors well enough, and they come out cartoony. I was thinking if I could use a 3D program to do it for me. Is using 3D program harder than just painting? Any advice on shading and lighting in 2D?
There are a lot of magazine about Photoshop, for example, that create a special issue exactly for this: I remember one, that was a collection of tutorials about illustration and lighting. I'm sorry I don't remember the name of the magazine...It was a magazine about illustration and Photoshop. Is I find it i will write you about. 3D programs are more "complicated": they involve a lot more study (modeling, UV,texturing, rendering) for this reason i suggest you to take a look of ZBrush: is more hard at the start but more simple when you make some experience on it.
you modeled these? I admire your hard work.. While trying to model my first model for my demo reel, which I really badly wanted to be dragon, I went back to play lair and see how everything worked in the game. I am still a modeling noob, so I couldn't match the quality here Out of curiousity.. what program did you use to model these?
Those models are some of my first experience whit ZBrush for game model and are messy... the render hide a lot. I use Max for to model the basic/low-poly mesh, sculpt detail in ZBrush and bring the game model in Maya. Textures come out in Photoshop. I like to clear that at last a lot of amazing artists work whit me for the dragons, by concept and texturing. It was a crazy project that teach me a lot and I had the luky to lern from the best. Good luck whit your project!
Oh man, I loved Lair despite all the negativity surrounding the sixaxis. Although it was much less responsive then, say, Flower, how can you not love flying a dragon? Anyways, really great work with these guys, I really enjoyed the visuals and finding someone on DA from Factor 5 is awesOOOOme.
hahah! I really understand you... I was a bad "tester": instead to go in the battle (boring....) I like to flight around and try to land on the building! Wow! you are an amazing concept artist! I really like your stuff, especially the Lovecraftian creature (I love Lovecraft). Good job!